0 votes

I'm making a game that works with voxels, and I'm using this tool to generate the terrain. I want the voxels themselves to be smaller so the terrain is more refined and the voxel sizes match up with the player, but scaling the player up doesn't work because it puts the camera out of the bounds of the voxel generation.

Does anyone know how to get smaller voxels?


in Engine by (43 points)

1 Answer

0 votes

You should be able to scale down the voxel node now, but you might have to adjust the distances. Careful with this because smaller voxels means more to process over the same distance.

by (29,090 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.