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Asked By | Rayu |
This is my Main Menu script
func _ready() -> void:
MusicController.play_music1_()
This Audio is from a Autoload
And when i start the Game i want a different Audio to start (which it does) but the other Audio is still playing, it doesn’t stop.
func _start_game() -> void:
MusicController.play_music1_() <--- stop
MusicController.play_music2_()
i searched on the docs but don’t know how to do that, i tried with is_playing() and other but idk.