0 votes

This is my Main Menu script

func _ready() -> void:
    MusicController.play_music1_()

This Audio is from a Autoload
And when i start the Game i want a different Audio to start (which it does) but the other Audio is still playing, it doesn't stop.

func _start_game() -> void:
    MusicController.play_music1_() <--- stop
    MusicController.play_music2_()

i searched on the docs but don't know how to do that, i tried with is_playing() and other but idk.

in Engine by (133 points)

1 Answer

+1 vote

Try MusicController.stop()
or MusicController.stopmusic1()

by (26 points)
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