Trailing 2d particles

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:bust_in_silhouette: Asked By stan.wick.52

I have a ball that emits particles as if the ball is moving downwards. The particles are a child of the ball. The ball moves from left to right when the screen is tapped.
The problem is that when the ball moves the entire particles move with it.
How can I make it have a trailing effect?

:bust_in_silhouette: Reply From: AndyCampbell

In your particles definition, in the Drawing section, try setting “Local Coords” (.local_coords in gdscript) to false.

That should give your particles global coordinates in the world, not coordinates relative to the ball

Thank you. That’s exactly what I was looking for

stan.wick.52 | 2020-12-01 14:33