0 votes

I have a ball that emits particles as if the ball is moving downwards. The particles are a child of the ball. The ball moves from left to right when the screen is tapped.
The problem is that when the ball moves the entire particles move with it.
How can I make it have a trailing effect?

in Engine by (56 points)

1 Answer

+1 vote
Best answer

In your particles definition, in the Drawing section, try setting "Local Coords" (.local_coords in gdscript) to false.

That should give your particles global coordinates in the world, not coordinates relative to the ball

by (541 points)
selected by

Thank you. That's exactly what I was looking for

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.