Why AudioServer.GetMixRate() Returns Float?

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:bust_in_silhouette: Asked By dantaeusb

While integrating C#/Mono Mumble client into Godot I found out that Godot’s AudioServer.GetMixRate() has static float signature. It returns integer values, though (like common bitrate of 44100), as non-integer bitrate would make zero sense, it’s impossible to transfer half-of-a-bit as far as I know.

Should I create an issue for that or that is known behavior?