Light2D as an area light instead of point?

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:bust_in_silhouette: Asked By HeroicNate

I notice that all Light2D nodes are emanating from a single point, even if the image being used is wide and solid. Is there a way to have a light be emitted from the entire area of the sprite and not just from a single point?

When I have “day light”, I want it to light the whole level evenly. Or if I have a large spotlight I want it to feel like a giant beam instead of a single point.

Thanks!