All Meshes Black in gles2 :(

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By FlamingSpear

Everytime I try to make a 3D game the meshinstance (May it be a cube cone sphere) is black only with the help of a directional light I am able to see it and the shadows do not work as well
It is a big problem for me :frowning:
I think it is problem with my driver but I am not sure and anyways I use gles2

PLS HELP!!

The Console - https://drive.google.com/file/d/1p8vRU6fNywA-1xty3D6duUtr9Mka7aPP/view?usp=sharing

The Editor- https://drive.google.com/file/d/1f35gP5-W6VvJI3zVygtnIeF-S4c6qLmP/view?usp=sharing

:bust_in_silhouette: Reply From: Calinou

This is a known issue on old Intel hardware with no known fix: Materials are rendering black if there are no lights in the scene (Intel driver bug) · Issue #25512 · godotengine/godot · GitHub

Thanks a lot!!

FlamingSpear | 2020-11-29 02:25

:bust_in_silhouette: Reply From: GNamimates

–this also happens to me–
the way I make the scene not black is by
opening your world environment or default_env.tres file and changing
the Sky Contribution to 0 and changing the color to dark blue

Thanks a lot i fixed it

FlamingSpear | 2020-12-05 09:02