+1 vote

I'm trying to generate a dungeon by using drunken walk method described here. Tl;dr for the method described there is: carve out the path from the wall. I tried to use set_cellv(position, -1) and set_cellv(position, 1) to do it, but when i do, the autotile does not updating itself. See the image below to see what i mean.

This is the autotile that i get when using set_cellv(position, 1):
The error when using set_cellv()

The result i want:
What i want

It's the same placeholder autotile i got from godot docs, but when i use set_cellv() the wall did not appear.

in Engine by (29 points)

2 Answers

0 votes

You need to call update_bitmask_area to apply the autotile rules: https://docs.godotengine.org/en/stable/classes/class_tilemap.html#class-tilemap-method-update-bitmask-area

In code:

tilemap.update_bitmask_area(position)
by (52 points)
0 votes
by (14 points)
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