RigidBody Collisions

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:bust_in_silhouette: Asked By vonflyhighace2
:warning: Old Version Published before Godot 3 was released.

I have characters that are Rigid body based but for some reason a couple of them receive collisions with other objects like the floor but the others fall right through. I’ve tried looking to see the difference between the ones that do respond to collision but can’t find what’s the problem with the others. does it have to do with how the characters are modeled?

Difficult to say what is happening whit that description.
Check the collision shapes, the masks, layers, if are moving too fast maybe you need continuous cd.

If you are moving things with set_pos or outside _fixed process can create issues too.

eons | 2016-10-13 15:12

I believe It is a Bug that I unfortunately stumbled upon. I made a issue report of it on the GitHub tracker page.
CollisionShape don't work for scenes that are extending CollisionObject · Issue #6808 · godotengine/godot · GitHub

vonflyhighace2 | 2016-10-14 00:45