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I have a player scene and i am implementing grid based movement. I want to access and change the position of the player from another scene which is a TileMap. How do i go about doing this? Also i do want the player to be a separate scene. The player is a sprite type of node.

in Engine by (22 points)

1 Answer

+1 vote
Best answer

Typical methods would be the same as accessing any other node. So...

  • Get a reference to the player node from the scene tree and set its position directly
  • Use a signal to broadcast the new position and have the player receive and handle the signal
  • Store the player object in an Autoload so it can be referenced from the other scene
  • ...
by (10,856 points)
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