I have an enemy that is a rigid body, and has a sprite as a child.
I can modify its speed and rotation after instantiating it, but I cannot modify the sprite
var mob = Mob.instance()
mob.rotation = direction
mob.linear_velocity = Vector2(rand_range(mob.min_speed, mob.max_speed), 0)
mob.linear_velocity = mob.linear_velocity.rotated(direction)
try this way but it returns an error
mob/Sprite.texture = load("res://Img/yellow.png")