0 votes

I tried doing some threading in my code for performance sake but keep running into this error.

in Engine by (271 points)

This error means you created a thread, started it, but forgot to keep a reference on it in order to stop it. As a consequence it could run forever.
What is the code you use to manage your thread?

I think that's my problem. I currently don't have any thread management right now. I'm basically a newbie with when it comes to multithreading. so this is a learning phase for me. If you have examples of thread management you would like to share I would greatly appreciate it.

There is an example of thread usage in the demos, in misc/threads. Sorry I don't have much time to expand on it right now^^"

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.