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Asked By | vonflyhighace2 | |
Old Version | Published before Godot 3 was released. |
I keep getting this error and don’t know what it means. Is it engine specific or pertains to my game code?
ERROR: RasterizerGLES2::texture_set_size_override: Condition ' p_width<=0 || p_width>16384 ' is true.
At: drivers\gles2\rasterizer_gles2.cpp:1399
It looks like the renderer tries to create a texture with a size equal to zero, or too big. Do you know since when you get this error?
Zylann | 2016-10-12 00:09