I made a simple animation using AnimationPlayer and a few sprites in a scene. The animation consists of a continuous linear rotation of all the sprites as seen below. The total animation duration is 30 seconds, looping.
The animation is configured with the "Autoplay on load" option. The scene is defined as the "main scene" so it loads at application startup.
Problem is : while I get exactly what I expect on Ubuntu Desktop, the animation runs at crazy speed on my Android tablet (a Samsung Tab A10 referred as SM-T580 from 2016 running LineageOS 17 based on Android 10).
Is there something I can do about this? Am I missing something?
The tablet itself runs other games pretty fine so I don't expect it to have graphics issues, even though I only tested one Godot sample.
This is the Ubuntu Desktop rendering (good):
This is the Android rendering (bad):
My scene setup:
Thank you for any help! :)