Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | avencherus | |
Old Version | Published before Godot 3 was released. |
I’ve been hunting for a way to give a custom plugin node certain attributes of the node it extends, while being unable to affect it’s placement on the canvas in the editor.
If it is something that can be dragged around accidentally, it can become a bit of a source of frustration. It will also be time saving for my node to lock itself upon creation.
My experience with tool mode is just up to breaking everything up to the project manager, but I think you can’t touch the scene editor options like lock selection.
You may be able to add a variable to lock the pos, like, if is locked, when moving it returns to the original pos.
eons | 2016-10-11 16:32