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Asked By | redstonecreeper8 |
I am making a game where the player is in control of a rocketship. The rocket is a RigidBody2D node that I apply torque and a central impulse to in order to move. However, the thrust vector should align with the rocket engine (instead of just propelling the ship directly upward) so that you can steer the rocket. Basically, how can I make the impulse apply in the direction the rocket is facing?
Thanks in advance!