0 votes

These tiles should be separated (have a margin of space, not be sticked to the others around and this only applies when the letters are in the box) to fit into the hud i'm gonna incorporate into the game.
This is the code:

func _ready():
    randomize()
    for i in range(4):
        for j in range(4):
            var tile:LetterTile = Letter.instance()
            $LetterBox.add_child(tile)
            tile.connect("tile_clicked", self, "on_tile_clicked", [tile])
            tile.position = Vector2(i * TILESIZE, j * TILESIZE)
            tile.box_position = tile.position

in Engine by (117 points)

What kind of node is $LetterBox ?

Letterbox it's a node2d.

1 Answer

0 votes
Best answer
tile.position = Vector2(i * TILESIZE, j * TILESIZE) + Vector2(4 * i, 4 * j)
by (117 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.

Categories