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Asked By | Suleymanov |
get_tree().change_scene("scene")
works perfectly well for Windows Desktop release, but it kickes me outta game in Android release. I alternatively tried to call scene through variable and even custom _func(), yet no luck.
Is there any alternative way of calling scenes that would work for Android? It’s a bit frustrating to have this problem without apparent reason.
I just tried the alternatives below:
get_tree().change_scene_to(load("scene"))
get_tree().change_scene_to(preload("scene"))
Still no luck.
Suleymanov | 2020-11-15 11:19
Debugger’s “Errors” section returns this message: “The function change_scene() returns a value, but this value is never used”.
Output section returns this message (if that’s related at all):
“scene/resources/resource_format_text.cpp:1190 - res://default_env.tres:1 - Parse Error:
0 param: --xr_mode_regular
1 param: --use_depth_32
2 param: --use_immersive
3 param: --debug_opengl”
Suleymanov | 2020-11-15 11:26