0 votes

OS.screenorientation return the same value all the time
I know that I can use the changing width to detect the change of orientation (OS.window
size) I'm wondering tho if there is something easier.

in Engine by (107 points)

1 Answer

0 votes

I'd expect OS.screen_orientation to be the correct way to detect screen orientation. And, though I haven't tested it, I'd expect its return value to change appropriately when the device orientation changes. Are you sure that's not the case? If so, what device are you working with?

by (10,894 points)

Thank you for the response :)
But it is a know issue, Calinou said it will be fix in 3.2.4 beta 2
https://github.com/godotengine/godot/issues/17109#issuecomment-727534717

Ah, good to know. Thanks for the follow-up.

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