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Asked By | josephcantrell14 |
I am making my first 3D project, and I am using particles on the player’s sprite. In the editor as well as in-game using the camera, far away white particles appear as if they are in front of the player’s particles. There is no issue with a ShaderMaterial used to render the particles. This issue only occurs with a SpatialMaterial texture used to render the particles. Does anyone know of a solution?