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Asked By | btschumy |
I have a 3D scientific visualization app for iOS and macOS that uses SceneKit. I am trying to make a version for Windows and Android and am wondering if Godot will permit me to make a semi-complex UI around the 3D graphics view. On iOS, it has many of the standard UI elements. There are table views with various types of table cells (text, icons, and occasional slider). Tapping some table view cells will slide in a new view with further elements.
There is a Find UI that allows you to enter the text to find along with various controls to filter the search. Among them is a Picker that allows you to select from a list of 80 object types.
Originally I started writing the Android / Windows app using Xamarin and UrhoSharp. However, I’ve run into enough problems in UrhoSharp to make this unfeasible. UrhoSharp has been killed off by Microsoft so I can’t expect any of my issues to be fixed.
So now I’m considering creating the UI from within the game engine itself. I’d it reasonable to expect to be able to create the complex UI using the Godot set of controls?
Just want to throw this blog post in (it’s more of pitch, but maybe you can extract some useful info to help decide):
https://medium.com/swlh/what-makes-godot-engine-great-for-advance-gui-applications-b1cfb941df3b
You might be better off using web technology for that.
omggomb | 2020-11-14 08:52