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I have successfully re-compiled Godot 2.1 with my added script encryption key as well as the Windows 32-bit export template too. Now how do I compile the export templates for Linux and OSX while using Windows 10?

in Engine by (141 points)

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I don't think Windows has an appropriate toolchain for that.

You'd have to either dual boot a Linux system to cross-compile the Linux and OSX templates from there, or maybe try it in a virtual machine (e.g. VirtualBox).

by (1,945 points)
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Right, I'll try the virtual machine approach.

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