var new_player = player_scene.instance()
new_player.set_mode("free")
get_parent().add_child(new_player)
new_player.global_transform.origin = $ReleasePosition.global_transform.origin
print($ReleasePosition.global_transform.origin)
print(new_player.get_global_transform().origin)
I try to instanciate a new node at some point3d position.
However, even if my print seems good the new node doesn't appear at the desired position.
What am I doing wrong?
(Sorry for my English which is not my native language)