I have the following code that generates a random number, stores it in the list, and then removes that number so there are no repeats
var list = range(0,10)
var sample =
for i in range(4):
var x = randi()%list.size()
sample is now a list of 4 integers
[X X X X]. I'd like to be able to get the first 3 integers from the list and index into them later, and use the last number for something else. In python, I could do something like
sample[0:3] but I'm now learning its much harder to do something like this in godot.
Any good workarounds?