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Asked By
linklin
In games like grand theft auto: san andreas when you reach the edge of the map, you teleport to the other side to ensure the player never leaves the game world. How can I implement a similar feature in godot? I know it’s capable of this, but I don’t know how to do that.
While the details may differ based on the makeup of your game, the principle is the same. When the player reaches some specified limit in the world, you want to “warp” them (change their position) to some other location in the world.