ArrayMesh to generate a mesh, but now I would like to pass some custom data only available while generating the mesh into a custom shader.
ArrayMesh only provides the default position, color, uv, etc. But i would like to pass something other than these values into the shader (namely a single int). From my OpenGL experience, I recall you could basically dump whatever data you need into an AttribArray and send it to the shader pipeline. Is anything like this possible within godot?