We are building a drag-and-drop system that's currently using Area2Ds to define the shape of drop areas. We now want to implement dragging things onto GUI elements.
When we put Area2Ds inside of a Control node (which also needs to respond to clicks, so its MouseFilter can not be set to "ignore"), there doesn't seem a way to receive input events. The InputEvent tutorial describes that as soon as any Control node reacts to an event, the
_input_event method won't be called anymore on areas/physics objects.
Do you see a way to react to input events in an Area2D, which is on top of a Control node?
Should we change our approach? Define drop areas using control nodes? We love the flexibility to define arbitrary shapes with areas, though.