Hi, another question as I'm getting started on Godot.
I'm using kinetic bodies and sprite 3ds in a 3d environment, and using moveandslide() to move.
However, I'm unsure how to deal with obstacles other than requiring you to jump over them. Is there a simple way to detect the height of an object you bump into? Like using a ray to compare y values?
Ideally, I'd ignore a little height and step over normally, run a step animation and go up a certain height, and climb up a certain height.
I'm still not exactly sure how to interact with objects on the fly like that, rather than attaching scripts to every single set of steps or wall you can climb?
can I simply query the transform y value, will that know the "top" of the object? I'm still new with the script and don't quite know all my options yet.