Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Piece_o_Ham | |
Old Version | Published before Godot 3 was released. |
It seems that the shading language has no out
keyword such as the one found in GLSL. Is there are reason for this? Why are you restricted to VAR1 and VAR2 for custom data?
Because it was never implemented before, I believe. Could be worth asking if the 3.0 upgrade will include this feature.
Edit: Problem solved? https://twitter.com/reduzio/status/784929104193810433
Zylann | 2016-10-08 20:34
More in the devlog (about the hows, whys, wheres) https://godotengine.org/article/making-shaders-more-accessible
eons | 2016-10-10 23:46