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user41420082
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Published before Godot 3 was released.
I know that game resources are packed into the data.pck file if I chose to do so in the export options. However, I want to know how easy it is to decompile that data.pck file.
Additionally, I asked this before but didn’t get any answers but how do I add support for DLCs in my game (probably in form of a separate PCK file).
I know that it isn’t particularly hard to disassemble a .pck file, but I don’t have details on how to do it.
In short, don’t view data packing as an encryption or protection system (this is true for any game engine, probably).
I have tried to use pckpacker and export then loading with Globals.load_resource_pack with no success (everything ends overwriting my scene or ignoring the package in user://), even in zip format, is supposed to be possible but no clue how.
So does that mean it’s not yet possible?
user41420082 | 2016-10-08 03:07
In the docs issue, punto- said he made it with pckpacker but is not documented how.
So, looks like is possible but need some research and trial and error until someone makes a tutorial for it (or until the API gets more user friendly).
eons | 2016-10-08 15:00
Ahh I see. Now if only someone can respond to the main question