0 votes

Our application was rejected by Apple due to the fact that we do not support ipv6 (((
Does anyone had the same problem?

in Engine by (30 points)

Is your game using the network?

Yes, we've got authorization and data base connections.

1 Answer

+1 vote

It seems to me that you (anyone aiming iOS and want to use network) have no other choice that to use IPv6:

There is Github discussion about IPv6 support in Godot: https://github.com/godotengine/godot/issues/4651

Since Apple will not accept IPv4, this request should has now (in my opinion) quite high priority. Please report your case to Github.

by (675 points)
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