I try to input chinese or japanese on iOS, but when virtual keyboard show, it only support input asic visible chars, when i switch to chinese , input has no effect, no event trigger .
I trace this, found that glview.mm only implement UIKeyInput protocal , i guess maybe UITextInput is needed? I've no idea if there's already another way to support chinese and japanese and so on , plz help me , thx! ^^
template: official godot3.2.2 export template
engine: godot 3.2.2