i made this spawner code:`
func _on_spawntime_timeout() -> void:
var px = rand_range(1000 ,0)
var py = rand_range(0,1000)
var loc = Vector2(px,py)
var e = enemy.instance()
add_child(e)
e.position = loc
i want the enemy instance same as enemy scene like if i change the damge from the main scene it will change for both enemy instance and the orginal enemy
func _on_hitbox_body_entered(body: Node) -> void:
if "bullet" in body.name:
$enemyhealthbar.value -= dmg
this is the code for the enemy dmg
var dmg = 25