0 votes

Hello everybody!
After I run this function bellow get_tree().get_network_peer() returns still null.

func _create_server():
    var network = NetworkedMultiplayerENet.new()
    network.create_server(port, 1)
    get_tree().set_network_peer(network)

By the way: I'm testing LANServerBroadcast so i've added this plugin to my project

in Engine by (64 points)

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