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Asked By | Bimi124 |
Hello everybody!
After I run this function bellow get_tree().get_network_peer()
returns still null
.
func _create_server():
var network = NetworkedMultiplayerENet.new()
network.create_server(port, 1)
get_tree().set_network_peer(network)
By the way: I’m testing LANServerBroadcast so i’ve added this plugin to my project