I'm getting a segmentation fault on the Windows build of my game when I untick the "Export With Debug" option and do a reload of the current scene. I'm using Godot 3.2.3.stable.official, no Mono.
Although I THINK it's at that line... I'm also not getting any printouts in my command line (Disable Stdout is set to false in the project settings).
Any idea how I can debug this? I'm not getting any info other than Segmentation Fault, and my debug builds don't have any warnings or errors.