Segmentation fault when reloading current scene on non debug exported build for Windows.

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:bust_in_silhouette: Asked By Bernard Cloutier

I’m getting a segmentation fault on the Windows build of my game when I untick the “Export With Debug” option and do a reload of the current scene. I’m using Godot 3.2.3.stable.official, no Mono.

Although I THINK it’s at that line… I’m also not getting any printouts in my command line (Disable Stdout is set to false in the project settings).

Any idea how I can debug this? I’m not getting any info other than Segmentation Fault, and my debug builds don’t have any warnings or errors.

Thanks!