I'm trying to build a game, with numerous heavy processes and
and as far as I understand, the gdscript language is not suitable at all. because it always turns to machine language when the game is running.
I have to write my code in a compiled language.
it is difficult and complicated to use c and c ++ languages in godot.
Is the code written in C# and the mono version of Godot, completely compiled when the game is exported? Or does it become a machine language just like gdscript while running?
Another question is whether the game I make with C# can be exported to other platforms such as mac and mobile.