+1 vote
asked Oct 6, 2016 in Engine by Freeman (709 points)

1 Answer

+1 vote

As RandomShader stated on Github some time ago:

First check http://docs.godotengine.org/en/latest/reference/compiling_for_android.html
In order to build for ARMv6, invoke SCons accordingly: scons platform=android target=release android_arch=armv6 and/or scons platform=android target=debug android_arch=armv6.

That will add the ARMv6 libraries to platform/android/java/libs/ so the next invocation of Gradle will put them inside the APKs.

In fact you don't even need to build the ARMv7 variants at all and if you don't need them, you can remove the armeabi-v7a directories and invoke Gradle again so your APKs get smaller.

answered Oct 6, 2016 by Freeman (709 points)
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