0 votes

I tried the Unreal Engine these days, is there's a way to make the lights look like in UE with a white-ish center?
Godot is left, UE is right, i tried to make everything the same, no ambient or other lights, no post process except filmic tonemap because IIRC UE uses that, in UE the light is 8 candelas(the default value, max is 160) while in godot the power is 16(the max!), the attenuation at 2, everything else should be the same or as close as possible.
enter image description here

in Engine by (198 points)
edited by

I assume this is 3d?

Yes, sorry if didn't mention it.
The scene consists of an omnilight, a cube with albedo and normal map and a world evnironment for the filmic tonemap.

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