At the moment I'm making a game for my Year 9 ICT project with a few friends, however the issue at the moment is, when playing in the editor, all of the collision boxes and area 2d detection nodes seem to be somewhere else.
I have designed my project so that a collectable object, say a coin for this example, is in a separate scene. I have in there a area2d node and collision node attached with that, a sprite and the basic items needed for it. When I import the item into the main scene and play the game, it doesn't collect when I walk over it as the code is supposed to do, but when I walk over a specific spot in the map. Even during multiple tests, the coin script will trigger at the wrong place.
This error even happens with the collision boxes made in the main scene, for example the platform. Its slightly different in this case where the player collides where there shouldn't even be a collision box.
I'm semi new to coding and really new to Godot, so please try to keep it as less technical as possible. If you need any other information (gifs, images, etc) let me know and I'll add them as soon as possible.