[GDNative] Use registered properties in the _init function.

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:bust_in_silhouette: Asked By Ducku

I just tried to register an external (visible in engine) property but even though it shows up in the engine it has no effect on my code. Now after looking at the tutorial, it seems they initialize the property in the _init function, which is where I already need the value, so initializing it there would make the engine’s value irrelevant.
Is it just a design flaw that you can’t use properties in the _init function or is there another way? (I’ve seen the getters and setters way but there the values are also initialized in the _init function.)