Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Irul | |
Old Version | Published before Godot 3 was released. |
I am developing a quiz-based game. You can say it’s like the popular “Who Wants to be A Millionaire”. So there will be bunch of questions and answers which are basically plain texts (around 700 questions)
What is the best way in GDscript to store that questions. Shoud I store it in a plain .txt file then load it to my game and parse it? if like so? how do I do it in GDscript? I came from Java background so that’s how I usually deal with text-based “resources”. Or there is a special node for handling it?. I mean if Godot already has feature for it, why should I work hard to
reinventing the wheel.
Thanks in advance