0 votes

I can't interpolate look_at () method

onready var sprite = get_node("Sprite")
onready var sprite2 = get_node("Sprite2")
onready var look = sprite.look_at(sprite2.global_position) 

  func _ready():
in Engine by (183 points)

1 Answer

+1 vote

I recommend using lerp_angle() instead. Here's a video that demonstrates it well: https://www.youtube.com/watch?v=qCjTX1D8k1Q

by (77 points)
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