Godot mono iOS export "Cannot load assembly (refonly): 'Xamarin.iOS'". Please help.

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:bust_in_silhouette: Asked By iamfadex

When I try to export for iOS, I get these errors:

Cannot load assembly (refonly): 'Xamarin.iOS'.
Cannot load one of the dependencies for the assembly: 'System.Net.Http'.
Cannot load one of the dependencies for the assembly: 'netstandard'.
Cannot load one of the dependencies for the assembly: 'GodotSharp'.

The Xcode project gets created, but I cannot build it to test on either the simulators or my iOS device.
Anyone has any idea how to fix this? I really need to resolve this.

:bust_in_silhouette: Reply From: Tadej

You are missing iOS mono version, Xamarin provides it.

You need to download and install Xamarin SDK, which provides mono libraries for iOS. When you do that, try to export again.