Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | scovelme | |
Old Version | Published before Godot 3 was released. |
Okay, so I’m currently working on a 2D top-down game that I want to have multiple areas. First of all, if it’s just a case of moving the viewport when I move between the areas, how would I do that? If there’s an easier way, what is it? This is pretty important to my game, so I’d like to know if there was a way, even if it’s complicated.
Camera2D? By multiple areas you mean “Open-World” or what?
Victor Hernandez Can | 2016-10-04 00:19
I want it so that it either teleports you to the other area or that it moves the view port with the player so that you can just walk there.
scovelme | 2016-10-04 00:25
Okay. I can understand this:
Teleport: You would have to change scenes in order to do this.
Walking there:
-With Transition: you would have to do some kind of transitioning and still would have to change scenes, what would make it look smoothly is the transition.
-Without Transition: Just make a big tilemap lol “Open-World”.
But really, Godot’s scene system makes it so that you would have to change a scene each time you want a new “area”. Unless someone more advanced knows another smoother way.
Victor Hernandez Can | 2016-10-04 00:30
So if I made a new scene for a new area, could I instance in all the objects I want to keep from the old scene and have them use the same scripts?
scovelme | 2016-10-04 00:33
I don’t know how you are working your game, but in my small prototype, im using a Singleton for my character’s consistent data. Health, Item quantity, etc. There might be quite a few other ways. Somewhere i saw how to do this with more than one object by grouping nodes and something else but I don’t remember. Im searching though lol.
Try with a singleton for now, not saying it’s the correct way because I don’t know what kind of game you’re doing. But to instance all your objects to the new scene, i could say yes; by grouping them.
Victor Hernandez Can | 2016-10-04 00:40