+1 vote

when collision is detected I want health to be subtracted from -10 only

if get_colliding_bodies():
    health -= 10

but only once and not progressively since godot is subtracting 10 from me each frame, that is, I want life to remain at 90 and only subtract once, not to progressively lower until it remains at 0

in Engine by (195 points)

1 Answer

0 votes

makes a varieble that is like
var damage = false
then you put what
if damage == false:
hp - = 10
damage = true

and later if you want to put as a timpo so that it can hurt again you use a timer node and put in the if $Timer. start then create the timer out sign and put the damege var to be false so that the lifetime

by (53 points)
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