+2 votes

Basically, the player can change their name in the character creation. It consists of a confirm dialog and a text edit in the dialog and when the text edit is changed, the name appears above the instanced character scene. But when I open the game.tscn the character doesn't have the name. Anyone know whats wrong?

in Engine by (244 points)

1 Answer

+1 vote

By using a singleton and making the name a global variable. More on that here.
https://docs.godotengine.org/en/3.2/getting_started/step_by_step/singletons_autoload.html

by (395 points)

Do you know how I would connect the confirm dialog to the singleton?

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