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Asked By | zoisus |
Hi, I have a problem I can’t wrap my head around:
My character is a kinematicBody2D with an oval collisionShape2D around its feet.
An obstacle is a kinematicBody2D (I chose kinematicBody because it has to move in some cases like if the character hits it, in which case a knockback causes the obstacle to move), with a collisionpolygon2D drawn as a hollow rectangle (see video for a visual aid)
If my character is inside the rectangle and I move around, the obstacle mysteriously moves with the character (but not always), why is that? Is it a bug? I have made sure that it wasn’t moving because of any stray knockback value.