Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | KurtBlissZ |
tool
extends MeshInstance
export(Vector3) var repeat: Vector3 = Vector3(1,1,1) setget set_repeat
var my_mesh: Mesh = get_mesh()
var sm: SpatialMaterial = my_mesh.surface_get_material(0)
var prev_scale
func _ready():
update_uv1_scale()
func _process(_delta):
if prev_scale == null:
prev_scale = scale
else:
if prev_scale != scale:
update_uv1_scale()
prev_scale = scale
func update_uv1_scale():
sm.uv1_scale = scale * repeat
func set_repeat(vector: Vector3):
repeat = vector
update_uv1_scale()
It seems to be working, just unsure… Also there a way to callback a function whenever the scale is changed or would I just have to do what I’m doing now?
Edit: Purpose of this is trying to prevent lag, and making different sizes walls is getting annoying when you keep haing to uv1 them lol